Tuesday, February 9, 2010

What's in a name?

Ugh...Still sick. But the downtime offers me an opportunity to catch up on some email.

Char Reed sent me an excellent question this weekend. It addresses an issue that I touched on lightly a while back, and deserves a serious discussion. Her question is

"I was just curious as to what your stance was on email addresses as an
art director?

I've read blog posts before that would have you believe that people
lose job opportunities just because their email address is [their
name] @ gmail/yahoo/hotmail.com. I know the crazy silly emails aren't
looked highly upon, but do you feel that an artist is less
professional if their email address doesn't have an official web
domain attached to it (ie: admin @ someartistsite.com] or do you even
care?"


First, let me put my usual caveat on this. The opinions expressed are my own. Feel free to disagree with them as much as you want. Ask other professionals there opinions, and make a decision for yourself based on ALL of the answers you receive.

1) Does you email address matter?
The short answer to this is - Yes.
The longer answer will probably have an answer that surprises you though.

Personally, I generally don't check an artists email address and make a decision about who or what kind of artist they are. I have much more important matters running around in my head. In my book, anyone that has enough spare time to deconstruct an artists email and write a commentary needs to get a real job.

That said, your email address does say something about you.
I recently got an email from someone that had an email address of buttfacedrunk@fakename.com. Okay, that might give me pause before I consider passing over a really important project. I've also had artist with addresses that were really offensive. Think for a moment folks. You are trying to convince folks that you are a professional. At least have a name that isn't offensive!

Now let's get practical - cause this is the most important aspect of the issue. Having interesting email addresses might be fun, but stop for a moment and think about this from the point of view of a very busy art director. Recently I was trying to get a bunch of new artists into the "system" here at Wizards of the Coast. Now let's put this in context, I get anywhere between 200 - 400 emails a day. So I was looking for an email from an artist that has a really oddball address...in the sense that it wasn't his real name, or his credit name. So I'm scrolling through thousands of emails trying to remember what his email address was since I was unable to do a search on his name. I never did find it, I never did get him set up in the system, and I never did get to work with him. A week or two later I got an email from the guy wondering why I didn't contact him again. I pointed out that duckfat2130 (not the real name, btw) was a difficult name for me to try and remember, and that he might want to consider a account name change. He pointed out that I could set him up as a contact in my system and then I would have to worry about remembering his email address. Valid point...have I mentioned how many artists I worked with, and how many emails I get each day? Do you think it is smarter to hope the art director is willing to take the extra time for an new illustrator, or that you can make it easier for the AD to work with you? Your call...

Now, I'm no email snob. I don't care whether you have a gmail account, a hotmail account, or one tied to your domain name. Hell, I have a gmail account for this blog while I attempt to convince the owner of the ArtOrder.com domain that they want to give it up for less that they crazy amount they want for it. So I don't really care what the domain name is for your email address, but I have a number of artists that addresses that have domains that are tied to spam, and my spam filter kicks them to the junk folder every time -- no matter what I do to my settings. If you are one of these folks - it would pay to get a different address. It won't matter how good your work is if it just sits in the junk mail folder.

Speaking of domains, if you have your own domain website - use the email address you got with that domain!! It is a free bit of advertising!! If I see an artists email, and note that he has a custom domain (even if he is silly enough not to include the url in the email) I can search for the domain name and find his website. Just a thought for you...

To Sum Up

I've rambled a bit, so let me sum up my thoughts on email accounts...
• Have a name that is easy to remember, and preferably ties to either your legal or professional name.
• If you choose not to use your name, have a name that sounds professional and is not offensive.
• If you have a website, use the email associated with it for your professional communications.

Upcoming deadlines

February 11th, 2010 - Bad-Ass Gun challenge. Win 500 business cards!
February 14th, 2010 - Rust challenge. Check out all the details and get your submission in!


To Be Seen...

Got questions, or want to see a discussion on a particular subject. Drop me a line at TheArtOrder.

Have you seen a new face, or seen an old face that is doing something new and exciting? Then send me a link to their website, and tell me why I should go check 'em out. Remember, this is a referral program - not a self promotion program! The genre doesn't have to be limited to fantasy and sci-fi either...

Send your referrals to TheArtOrder, and put "Referral" in the subject line.

Don't forget that you can also send your art submissions to Wizards of the Coast at ArtDrop Submissions. Please make sure that your submissions do not total more than 5 Mb, or your email might get bumped.


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Go Forth. Create!


GHBXDDM11409227

Monday, February 8, 2010

Out sick

I'm laid up today. ArtOrder will return tomorrow (hopefully) when I feel better

Jon

Friday, February 5, 2010

Bad-Ass Gun challenge

First, let's say "Hi" to our new Sponsor, uprinting.com/, and then check out your opportunity to win a cool prize in the Bad-Ass Gun challenge! Gotta love yummy little prizes!

I'm a winner!

So my friendly contact at UPrinting dropped me a line this morning, and gave me a fun bit of news. I have been authorized to dole out on prize package that contains 500 business cards for one lucky winner. Now as you can expect, there are some guidelines that we have to follow -- the most pressing being my deadline to give away the prize. So if you are interested in getting some new business cards for your business, your blog, or just about anything else you can think of...then break out your pencils!

Bad-ass Gun challenge

This Challenge will have a short time line, so I'll keep the challenge simple. We're going back to concept art! This time out, I want to see a weapon. Not just any weapon though. I'm looking for a handgun. A really beefy, bad-ass handgun. It can be based on a real-world pistol, or can be a completely ground-up concept.

I've got a few parameters though:
• Should appear operational. In other words, I want a handgrip that appears like it can be held, an actual trigger, latches and switches for safeties/bolt locks/mag releases/etc., and sighting devices (fixed, scope, red dot, etc.).
• Should be able to hold a minimum of 8 rounds (if bullet based)
• Should be identifiable as a handgun.
• This is a concept piece, go it can just have rough color, color washes, or it can be fully realized. I'd like to see more than just line work though. Degree of finish will not be a significant aspect of judging, but it can help set the mood.
• Last but not least, should incorporate a skull in the design. It could be integrated graphics, a mechanical aspect of the gun, or in the silhouette of the design. What ever your warped little mind can come up with, but it has to be in there.

Looking for some inspiration? Here is a couple of personal pieces from one of the concept artists at Starbreeze Studios. Check out more of his work on his Concept Heart blog
 
  
  
  

Deadline:
February 11th, 2010

Specs:
width - 3000 px
height - 2250 px
colorspace - adobe RGB
file format - jpg, maximum quality

Delivery notes:
Submit one image via email.
Do Not send file as an attachment!
Please provide url to image, or send via ftp application.
Send file to: TheArtOrder , subject "BA Gun"

Information required:
Legal Name:
Credit line (name as you wish it to appear):
URL:
email:

The Prize Package:
500 Business Cards for One (1) Winner
Sizes: 2 x 3.5”, 2 x 3”, 2 x 2” (square card) or 1.5 x 3.5” (skinny card)
Paper: 14 pt gloss cardstock, 14 pt matte cardstock or 13 pt recycled uncoated cardstock
Specifications: Full Color Both Sides; Offset Press; 3 Business Day Printing
Shipping: FREE UPS Ground Shipping
Eligibility: Limited to US Residents only. Sorry this is there rule not mine. I'm working with them to see if I can work around this requirement somehow. If you are outside the US and win, I'll offer a free 2010 ArtOrder calendar if I'm unable to sort things out with the printer.


Get more info about their offerings at:
Business Cards Online - http://www.uprinting.com/Business-Cards.html
Print Online - http://www.uprinting.com/

Upcoming deadlines

February 11th, 2010 - Bad-Ass Gun challenge. Win 500 business cards!
February 14th, 2010 - Rust challenge. Check out all the details and get your submission in!


To Be Seen...

Got questions, or want to see a discussion on a particular subject. Drop me a line at TheArtOrder.

Have you seen a new face, or seen an old face that is doing something new and exciting? Then send me a link to their website, and tell me why I should go check 'em out. Remember, this is a referral program - not a self promotion program! The genre doesn't have to be limited to fantasy and sci-fi either...

Send your referrals to TheArtOrder, and put "Referral" in the subject line.

Don't forget that you can also send your art submissions to Wizards of the Coast at ArtDrop Submissions. Please make sure that your submissions do not total more than 5 Mb, or your email might get bumped.


Share/Save/Bookmark

Go Forth. Create!

Thursday, February 4, 2010

Bits and Pieces

I'm going to be scattered today . . . thought I'd warn you.

We are loved!

First off, I'd like everyone to glance to the sidebar (on your right) and notice that ArtOrder got it's very first sponsor. Scroll down past the ad for the 2010 ArtOrder calendar (less than 60 left!) . . . continue past the new area that lists upcoming deadlines, and the most recent challenges (so you can easily get details on upcoming challenges, or look past previous line-ups) . . . right above the links to subscribe or follow ArtOrder. Yep, there they are - UPrinting.com! UPrinting.com will be donating a print project each month to be used as a prize for ArtOrder challenges. Imagine winning a challenge and getting a poster of your winning entry, or postcards, or a canvas print. You can stop imagining, it is going to happen in some of our upcoming challenges. UPrinting.com also offers up some great resources for those folks that aren't real knowledgeable about the printing world. Just swing over to the UPrinting Blog and learn about How To Print A Booklet Design Online, Hassle-Free, or Discount Poster Printing And Marketing Tips, or even Custom Printed Vinyl Banners. In addition, the offer free templates and free samples. I look forward to the collaboration between ArtOrder and UPrinting!

Some light reading

I've been introduced to a number of new blogs lately, and there have been a few that have captured my attention for various reasons.

ArtLibs is a blog written by Stephanie Cooke. The format is straight up and simple. She spotlights artists work, and introduces us to the artists with some nice interviews. Most of the work has a heavy eastern look to it, but she selects interesting work. Take a minute and check her blog out . . . and smart folks will note that she has an invitation to be featured in her sidebar.

Illustration.org is a portal for resources and current events specifically related to the artistic fields. They feel that everyone should have easy and direct access to all the latest news, interviews and art events that are occurring in the area without needing to sort through a bunch of other stuff. Ranging from graphic design to animation, from fine arts to fashion, and of course, illustration and the visual arts in general, they claim to cover it all.On the first page, there is information about shows, workshops, classes, and oh so much more. Granted, everything I saw was based in CA, but I know there are more than a couple artists based in CA.

IllustrationClass.com is authored by Von Glitschka, and provides a wonderful resource for exercises and techniques for illustration. The majority of the "classes" are tailored towards commercial artists, but I found several that I enjoyed and were great launch pads for creative exercises that re-ignited my creative juices.Each "class" is self-contained and available as a easy-to-download pdf.

Bright shiny objects

Anyone who knows me, knows that I have the attention span of . . . well, I don't have one at all. That comes in handy every now and then. The other day, I was passed the blog of Shelly Rodriguez, who is an illustrator that works in the gaming industry. Her blog is a sampling of her current work, and gives a bit of a glimpse into her process. But my silly brain was quickly distracted by the artwork and promise of a portfolio in the upper right corner. So I hit the graphic link, and bounced over to her portfolio. I clicked on one or two images and decided her work wasn't exactly the style I was looking for . . . and then I noticed the silly little squid guy down at the bottom of the page. BAMPF! I was off to her store, and was overwhelmed by cuteness (must tell Emi about this...). I clicked around on a couple of items - so cute, my girls would love this stuff! Suddenlt my eye was drawn to the logo at the bottom of the page . . . and once again I was off. This time I landed knee deep in the world of Big Cartel - an online store tailored to the artist. Sure there are lots of store apps out there, but this one got my attention with their very clean navigation, and ease of use. It also caught my attention when I found out that a store with 5 or less items is, wait for it . . . FREE!

I won't go into the details of what happened when I found this site. Let's just say that I hit this page, and was in big trouble . . . .

Dang, I need a raise so that I can afford my art habit!

Google Wave

The idea of using Google Wave came up yesterday as a way for ArtOrder artists to hook up and do some type of collaborative activity. I like the basic idea, but I've got to do some research, and decide how effective this might be. One of the first ideas that came to mind was a progressive painting. Years ago, when we had a illustration studio here at Wizards of the Coast, we invited Rick Berry to come lead a creativity workshop with the illustrators. One of the exercises they did was create a progressive painting. Essentially, each artist had a canvas and started a painting. At random times, Rick would say "switch", and all the artists would pass off their canvas to another artist. The next artist would continue the painting...sometimes in a similar vein, sometimes taking it in a completely different direction. At the end of the session, the works were lined up and discussed. I was lucky enough to walk away with one of those pieces (if memory serves - Brom, Todd Lockwood, Chris Rush, and Fred Fields got their hands on this piece. Now I'll have to go home and flip it over to check...). Anyway, I was thinking maybe we could do something like that on the Wave. Perhaps do it one Saturday, and schedule a day of painting (digitally, of course), and watch what happens as the call goes out to "Switch!" I can post the collaborations on ArtOrder, and if we get some nice stuff, maybe we can get some postcards printed with UPrinting, and sell them on Big Cartel...lol!
Let me know if this interests you at all.


Upcoming deadlines

February 14th, 2010 - Rust challenge. Check out all the details and get your submission in!


To Be Seen...

Got questions, or want to see a discussion on a particular subject. Drop me a line at TheArtOrder.

Have you seen a new face, or seen an old face that is doing something new and exciting? Then send me a link to their website, and tell me why I should go check 'em out. Remember, this is a referral program - not a self promotion program! The genre doesn't have to be limited to fantasy and sci-fi either...

Send your referrals to TheArtOrder, and put "Referral" in the subject line.

Don't forget that you can also send your art submissions to Wizards of the Coast at ArtDrop Submissions. Please make sure that your submissions do not total more than 5 Mb, or your email might get bumped.


Share/Save/Bookmark

Go Forth. Create!

Wednesday, February 3, 2010

Do you love me?

Yesterdays post generated a lot of buzz...

Of all the comments and emails I received, the one that got my attention the most was from Christine Griffin. She asks
"My ONE question is, however...how does one recognize their BEST piece, in order to "do 10 more"? Such a conundrum."

Now it would be really easy to pass that question off, and say "you just know!" But the truth is not quite so simple. I know that I often have a hard time being objective about my work. I get invested in the piece, and have a hard time tossing the idea in the waste can. No big surprise, I'm not alone in that regard. So what's an artist to do?

Is anyone out there?

As a contemporary freelance artist, we have some great tools and opportunities available to us. We also have some great obstacles to overcome. The introduction of the computer into the art world has opened up the world of art to millions of folks. It has made it possible to work in the studio, in the cafe, on the street, etc. It has eliminated drying time. It has speeded up delivery of art, and communication. It allows us to access millions of images for reference. It also serves as a wonderful distraction, and time sucker.

The world of the freelance illustrator is often a life within a vacuum. How do we find means for getting valuable feedback? How do we find creative stimulation, and instruction so that we continue to grow? All valid questions...

Finding a sounding board

I've had numerous discussions about this issue in the past few months, and there are a lot of folks that are working out their own solutions to this issue. Here are a few I've heard about...

The Email Chain
A number of folks that I know have set themselves up a support community via email. I'm hooked up with such a circle of AD's. We drop each other notes about artists we're working with, designs were struggling with, asking for opinions on issues, etc. It's a great method of peer-to-peer communication and collaboration. For us, we set some ground rules about what was, and wasn't, acceptable. Including new members is on an invite basis only, and the rest of the group gets to have a say on invites. Some times we go for days with out a note, and then on some days we have a flurry of activity. The nice aspect of this is that it is intimate, direct, and easy to step out of the loop if work is crushing.

By invitation only
Along a similar vein, is the invite only blog or forum. Folks can have contribute works, comments, and participate in their little community. This is kind of nice, and I know several circles of artists that are doing something like this. The main issue with this one is that someone has to manage the site...and that can be a drag depending upon the activity of the group.

The Meet-up
Whether you actually use Meet-up, or some other mechanism to hook up with birds of a feather. Nothing beats a face-to-face gathering of artists. Whether it is for a gallery stroll, life drawing, sketch-off, or just out for a brew. If you can find some artists within driving range, get together! This is a great opportunity to break out of your rut, get fresh perspectives and ideas.

Smells like teen spirit
Conventions are another way to hook up with folks. Whether you get a booth, troll artist alley, or stalk AD's - conventions offer a lot of opportunities to meet other artists, get your work seen, get feedback, and change your mindset.

There's more than porn out there
The internet is another avenue for getting together, getting seen, and getting feedback. Whether they are relevant as they once were, there are still lots of folks heading to sites like conceptart.org, deviantArt, CGhub, and many others in the same vein. If you get yourself some decent "friends" you can have a decent conversation in those venues.

These are just a few top-of-my-head ways to find a place to have a conversation, and get some feedback. For me, the hardest part is finding a small circle of peers that you respect, that offer solid and candid feedback, and have the time and energy to collaborate. I was lucky, most of my circles have grown on their own through the chance encounters I've had over the years. Other circles were decidedly shoved and pushed into being.

Look around you
The next time you are in a group of illustrators - Stop. Spin. And remember the names of the 5 closet folks. There's probably a reason you are hanging with them. It is the circles that have formed from these types of groups that have offered me the opportunity to find creative innovation. We push each other...often trying to out do each other in a friendly game of King of the Hill.

Looking up
Another circle that has formed for me is one where I'm hooked up with peers that I look up to. Those folks whom I hold in high esteem, and aspire to emulate. This circle is more formal - more like meeting with a favored teacher, a valued mentor, or a wise guru. It's not someone I toss every question or piece that I have. I save this for the big stuff...The wisdom and information I get from these folks can be life changing at times.

Look down
It was taught to me may years ago, that the best education I will ever receive happens while I'm teaching. Want to learn more about yourself or your work. Start by helping someone else with there work. I'm not kidding about this. After a week of portfolio reviews at a con, I hesitate to look at my own work - 'cause I see the SAME ISSUES that I just pointed out to all the other artists and designers. Funny, it looked just fine before the week of reviews....dammit!

Put yourself out there
Another piece of fine information I received was "The world doesn't stop for us, we have to stop the world." If you want to find folks to work and share with -- then put yourself out there, rather than waiting for them to find you. Start up a forum, post a comment on a challenge, send a tweet or FB message...just don't sit back and wait for the world to stop. It won't...

Getting involved

I get lots of emails from folks telling me about work they have received due to their involvement with ArtOrder, or the friends they've made, or the inspiration they've found. The common thread has always been - these folks got involved. Whether it was by entering challenges, posting comments, asking questions, or providing me feedback - they were involved. I think there is a lesson to be learned here. While it might be easy and fun to be a troll or lurker, it is the folks that involved that change their circumstance. Go figure...


So Christine, if you look at your portfolio and can't decide which is the best piece, then please consider utilizing some of the fore mentioned ideas to find folks that can help you make that call. If all else fails, enter a challenge, post a comment asking for feedback, and see where things go from there.

Speaking of challenges! Don't forget about the Rust challenge!! The deadline is approaching quickly.


Upcoming deadlines

February 14th, 2010 - Rust challenge. Check out all the details and get your submission in!


To Be Seen...

Got questions, or want to see a discussion on a particular subject. Drop me a line at TheArtOrder.

Have you seen a new face, or seen an old face that is doing something new and exciting? Then send me a link to their website, and tell me why I should go check 'em out. Remember, this is a referral program - not a self promotion program! The genre doesn't have to be limited to fantasy and sci-fi either...

Send your referrals to TheArtOrder, and put "Referral" in the subject line.

Don't forget that you can also send your art submissions to Wizards of the Coast at ArtDrop Submissions. Please make sure that your submissions do not total more than 5 Mb, or your email might get bumped.


Share/Save/Bookmark

Go Forth. Create!

Tuesday, February 2, 2010

Can I be a cover artist?

Welcome to the next installment of Art the Art Director...

I recently received a question as part of the Ask the Art Director portion of ArtOrder, and thought it was a nice industry-wide question. Due to the nature of the question, I sprinkled my list of AD's with some cover artists that I've had the opportunity to work with.

And here's the question:

"I'm a recent graduate from the Academy of Art University in San Francisco in illustration. My dream is to do fantasy book covers. I have really focused my portfolio on that and I know I have everything it takes to be a great freelance cover artist, but now I can't seem to get my foot in the door.

I was sure all I needed was a rep, but I've had no responses from any. By the looks of it, 99% of the artists I see being represented are doing graphic and cartoony stuff which I will never be able to do. The reps are only interested in art that is viable for advertising is how it seems.

So my question is--how do I meet the right people? How do I get my art seen? Do I need to start at a publisher smaller than Wizards or Tor? If so, how do I find them? Are the conventions really a good way to get started?

Check out my site if you have time to see what I have to offer."
I left the artists name and url out of the email on purpose. While they agreed to ask their question in public, I wanted to allow them the option of reading the critiques in private.

And the answer is...


I'd like to thank our contributors this time around. They took time out of their very busy schedules and participated in our little community. If you found this vaulable, please let them know...and send me your Ask the Art Director question (instructions below)


From Lou
First, you cannot sit back and wait for a rep or agent to create opportunities for you. As with all things, you really need to do the leg work yourself and make those contacts. Yes, you can make contacts at conventions, although you need to identify which conventions Art Directors are actually attending, since it won't do you any good to attend a convention with no Art Director presence. Art Directors are beset every minute of the day with emails and postcards, most of which go straight into the trash. So you do need to be out there, portfolio in hand, putting faces on the names etc... Furthermore, I've never hired off a postcard and only once off an email. The vast majority of the artists that I personally have hired have come to me via a personal recommendation, either from another Art Director, or from another artist. So be a part of the community. Meet your fellow artists. Related to this is the injunction that you be professional. I can think of two artists right now whose work I love but who I cannot work with because I cannot trust them to behave in a professional manner. How you carry yourself is just as important as what you do.

Second, I'm perplexed by your question about where to find publishers other than Tor and Wizards of the Coast. If you are interested primarily in science fiction and fantasy book cover illustration, go to a bookstore and read the logos on the spines. There are a great many genre publishers besides those two, from major houses like Orbit to midsized publishers like my own Pyr Books to small independent presses like Tachyon and Night Shade. Many of the independent presses have a larger presence on the con circuit than some of the major houses these days (who are leaving traditional cons like World Con for the San Diego Comic Con). There are also smaller presses, magazines, websites, all hungry for art. And, of course, there are also international publishers. There are opportunities there but you have to seek them out.

Third, make sure you are at the top of your game. The competition is fierce, and no one owes you a career. Art Directors are only going to pick the cream of the crop, so if your work is 90% there, it might as well be 10%,and because you will get passed over for the artist who is 100%. Looking at your own portfolio, I would say that your work strikes me as more suited to concept art or interior magazine illustration than book cover art. The b&w pieces strike me as the stronger compositions, while the style of the color work is too loose for cover work.

So, as with everything, no one has your own interests at heart more than you do. When I took martial arts, they told me that anything less than the amount of force required to break the board would break your hand instead. So why aim for "good enough" and risk missing? Be the best their is, comport yourself as the most professional artist out there, make yourself part of the world of professional illustration, and don't wait for someone else to delivery a career to your in-box. Good luck!

Lou Anders
Editorial Director

Pyr Books
Follow me on Twitter:http://twitter.com/Pyr_Books


From Todd
Attitude is far more important than anything else. It’s not something you can be casual about. If you are not passionate about pursuing a career in art, I can guarantee you that your competition will be. Study, draw, network, draw, paint, study, draw, visit museums, get schooling, draw, paint, and go to art shows. And draw. I know artists with sterling educations who cannot ignite any passion in their viewers. And I know artists with no formal training that can blow your doors off.

I hear an alarm bell in your comment "I know I have everything it takes to be a great freelance cover artist." Do you? How do you know that? Confidence in your abilities is a good thing, but if you're sure you've learned everything you have to know, you're wrong. You must be willing to learn, and never stop learning.

The most important thing for this genre, is to have the basics down. Know your anatomy, understand the color wheel, light and shadow, perspective, and composition. Don’t think you can fake a human body unless you understand it inside out- literally. Most artists shouldn’t try to fake it ever.You have to know a little bit about everything, and I mean everything. Biology, anatomy, engineering, math, astronomy, meteorology, physics, religion, myth… It all comes into play at one time or another. Computers have changed everything, so you need some computer skills. More and more artwork is being done for computer games; I suspect that 3D computer art will be the best market for years to come. A good concept artist is hard to come by, and all the computer shops need ’em. That said, you have to know your art skills, and never assume that you have anything down "well enough." I can’t stress this enough, even if you intend to work mostly on computers. You can’t depend on computer applications to do your lighting and effects for you; you can’t tell when the computer is getting it wrong if you are letting it think for you. Learn what things really look like by painting or drawing them.

You're right that most agents simply aren't interested in this genre. It doesn't pay enough. They want those chunky advertising budgets so that when they take their 35% there's something left for the artist, too. You really will have to take your career into your own hands. Go where the artists doing the work you want to do go to hang out. For science fiction and fantasy, that would be science fiction and fantasy conventions. Almost all of them have art shows, but some of the better ones are Comic Con, Dragon Con, Gen Con, and World Fantasy (Search the web for more info on these). Network, get critiques, observe and learn. Attend the Artist Guest of Honor’s slide presentations. Talk to them. It will energize you and inspire you. This is the most important thing you can do: see and be seen, make friends, travel, learn the ins and outs of the business from the people who are already there.
Never stop learning.

Todd Lockwood
Freelance Illustrator
website


From Kate
For myself, I find new artists through a number of different avenues. A lot of times, I “steal” someone else’s artist. I see a cover that I like and find out who did it and give them a call. I also look at Workbook and Shannon Associates. But that doesn’t help Trevor, who hasn’t gotten a foot in either of these doors yet.

I also find artists through Spectrum (he could submit his own unpublished work) and through Art Drop and Art Order contests. Conventions can be a good tool too. You get face-to-face time to sell yourself as well as your portfolio of art. I also look through the websites of artists I like and check out their links to other artist websites. I’ve used recommendations from other art directors and editors, too. And of course, I watch the growth of our D&D interior artists.

Cover work is really hard to get. There is only one cover for each product while there may be 50 or more interior art pieces to commission. Most of my cover artists began as interior artists and many continue to do interior work in addition to the covers. One of the nice things about having so much interior work for D&D is that I can see if the artist’s day-to-day work actually meets their portfolio work, how they take direction and meet deadlines without the huge risk of commissioning a cover.

Kate Irwin
Art Director
Dungeons & Dragons and Mirrorstone Books
Wizards of the Coast


From Ralph
The fantasy art community is a friendly environment, and I am sure you will receive a lot of support in your endeavors, as evidenced by the ArtOrder blog itself, but you are also directly pitching your art, and your accompanying skill set,into a global market. I do believe the market operates broadly as a meritocracy, with quality and professionalism being the deciding factors. However positioning yourself where those factors can be appreciated is the challenge, and I am sure that you will receive lots of good advice from other respondents on the details of that.

Key is that if you want to do covers then show that you can, and you do that primarily by doing them. If that means working with smaller publishers, or taking less well paid work, to create covers rather than other illustrations, then you might have to do that to pursue your career objective. Publishers, understandably, are disinclined to take risks on the key visual aspect of their product. Your portfolio, combined with a published track record, will have to convince them of your ability. That said, you already have one thing you will need, confidence and self belief, don't be backwards in putting yourself forwards, and good luck.

Ralph Horsley.
Freelance Illustrator
Website/


From Mike:
Taking a quick glance through your portfolio I think your immediate focus should just be on creating compelling illustrations and continuing to grow as an artist. Covers will come with time. At present I'm not sold that your style or skill set is ready for covers but I think that it could be with some hard work. If you want to draw monsters, armor, etc. you may want to consider searching for full time employment in video games and taking on freelance work in the hobby games industry (there are plenty of companies out there). Once you've taken on a few interior illustrations and start to prove yourself you can start building a professional portfolio and a reputation.

As for conventions, yes they are a great way to network and get your name out there. The true test though is going to be how often you update your portfolio early on in your career and how much you continue to grow as an artist.

Right now if I were to critique your portfolio there are 3 things that jump out at me.
- A lot of your characters look rather posed. It's not that they aren't well rendered, they just look a bit lifeless. Focusing on gesture might help bring some life back into them.

- Fairly consistent camera angle. Try switching it up a bit. Have some fun with forced perspective, place your horizon at a 45. Bring the characters right up to the camera.  Right now a lot of the pieces leave me feeling detached. I don't feel like I'm in on the action or I'm there observing what's happening.

- This brings me to my final critique and that's composition. Framing and figure placement mean everything! Draw the viewer in to the piece. Ask yourself, what is the most important element of this illustration and what can I do to focus on that both in composition and render?

The last thing is that there are some unfinished looking pieces and some older looking pieces in your portfolio. The pieces on page 3 are so dramatically different than the ones on page 1 that I would have no clue what level of work I could expect from you as a freelancer. I have to say that my favorite pieces out of your whole portfolio are Page 2: 2nd row far right. Page 3: Far left 1st and 2nd rows. Favorite is the first one 2nd row on page 3. I hope some of this helps!

Mike Vaillancourt
Art Director
CthulhuTech


From Irene
Agents:
In this internet age, no one really needs an agent unless you are the type
that finds it difficult to promote yourself. I know, and like, a number of
agents, and it is true that they have direct contact with some art
directors... but, in the end it’s ALL about your portfolio. Having an agent
or not wont change that. You are probably best trying to form relationships
with clients yourself.

If you are set on finding a rep, be sure they have the connections you want.
It doesn’t usually help to be the token sf/f artist in a group.

Portfolio:
Take a hard look at what the clients you want to work for are publishing and do everything you can to get your work up to that level of professionalism. That does not mean copying their style — now, more than ever, having an individual voice is key — but the quality of the work needs to match what is already being published. If you just graduated, then that is likely to be a few years of hard work before you start getting the bigger clients.

Marketing:
The unfortunate truth about marketing — you never know what is going to work or when it will work. A postcard sent today might get you work right off, or, it may stay tacked to an AD's wall for years before they call. I'm constantly going through years old Spectrums. A promising portfolio review my stick in my mind for ages before I have the right assignment. There's no
way around it: Emerging artists need to take advantage very means of showing their work, update those efforts, and try to stay confident that steady progress in their work (artistically and marketingly) will pay off in the end.

Networking:
While you are working hard at a portfolio, you should be networking with everyone you can. Go to the conventions, hang out with the artists and art directors, listen and learn as much as possible. I find many, many artists through word-of-mouth — either from direct recommendations from friends or through blogs and social networking tools. So, again, you never know what connection will come to fruition. The key is to be genuine and open minded — nobody likes the hard-sell. Start a blog or twitter account where you can talk to, and share ideas with, fellow artists...eventually your sphere of influence will grow...as long as that portfolio keeps getting better. ;-)

Irene Gallo
Art Director
Tor Books

And a word from our sponsor

I think there's some really great information and wisdom hiding in the above answers. Myself, I really enjoyed reading each one of them and comparing their opinions and ideas to my own.

I'm going to try not to repeat a lot of information, but I do have a few things that I would like to add/reiterate.

Getting into the game
If you want to be a cover artist, you need to remember one thing. Being a cover artist is like dreaming of being a MLB super star when you are playing little league ball in elementary school. It's a wonderful dream...but to make it more than a dream you have to have a plan, goals, and a willingness to do a LOT of long hard work.

The first thing you need to do is objectively review your art and compare where you are, and where you need to go. Having trouble getting objective with your own work? Then get some time with a professional, and ask them to give you a brief and concise measure of your ability. Don't ask your friends, your parents, or your significant other (unless they can be brutally honest, like my wife). Once you take stock in where you are at, figure out what it is going to take to get where you want to be.

Irene Gallo and I were having a discussion about a artist recently and she made a comment that really hit the nail on the head. She was talking to an artist and reviewing their portfolio and saw one piece that had promise. She said, "See this one - go do 10 more just like it, and then we can talk again." Dawn Murin once answered an artist question of ways to break in by saying simply "Get better!" The truth is simply, if you want to get work - you have to get better. If you want the top shelf work - then you have to get even better yet!

I've said this before, but it bears repeating. There are only so many book covers out there in the publishing world. Let's pretend their are enough covers for 50 artists. Are you one of the top 50 artists in the world? No? Then what are you going to do to become one of the top 50?
...or do you just plan on grabbing a voodoo doll and take out the competition one pin-prick at a time?

We can talk about representatives, portfolios, self-promotion, and a million and one different subjects that surround the world of the freelance artist, but let's cut to the chase here -- if you quality isn't up to par, you won't get the work...period!

Kicking it up a notch
So what do you do to get better? At the risk of sounding simplistic - paint, draw, create. Irene was spot on with her comment. Find you best piece in your portfolio and do 10 more just like it. Find the best of those 10, and do 10 more just like it...rinse and repeat often.

Need some inspiration? Join in with any one of the challenges you can find on the web...conceptart.org, CGHub, ArtOrder, and a million others. Use them as primers for ways to kick your work into gear. Learn from other folks entries, successes, mistakes, and ask for feedback from the community.

To borrow from Todd "Never Stop Learning!"

Burning desires
Do you have a big question? One that is bigger than one little AD? One that takes a community to answer? Then drop me a line, and Ask the Art Director.


To Be Seen...

Got questions, or want to see a discussion on a particular subject. Drop me a line at TheArtOrder.

Have you seen a new face, or seen an old face that is doing something new and exciting? Then send me a link to their website, and tell me why I should go check 'em out. Remember, this is a referral program - not a self promotion program! The genre doesn't have to be limited to fantasy and sci-fi either...

Send your referrals to TheArtOrder, and put "Referral" in the subject line.

Don't forget that you can also send your art submissions to Wizards of the Coast at ArtDrop Submissions. Please make sure that your submissions do not total more than 5 Mb, or your email might get bumped.


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Go Forth. Create!

Monday, February 1, 2010

Promoting with guerrillas

I was taking a little time this weekend working on the blog (see updated side bar), catching up on some of my favorite blogs, getting the ArtOrder store in place (go buy your calendar! They are going fast!!), and doing some research.

...and when I say research, I mean getting distracted by links and following them for hours...

I had this completely random course of events that shaped my Sunday morning. I was checking backlinks, and noticed a question on a site that was linked to ArtOrder. The artist was asking about blog sketchbooks, and suggested sites. While the conversation that came out of that question was mildly entertaining - what really got my attention was the statement that read (very loosely) "I have a blog site already, but nobody reads it". You know, I've been asked a million times "how do I promote my blog...oh yeah, and I'm broke - so it has to be cheap/free forms of advertising". First off, I'm going to tell you that there are professionals out there that have far more knowledge than I do on this subject. Secondly, I'm going to confess that I too am always skirting with being broke, and love cheap marketing as well. And when it comes to cheap marketing - guerrillas have all the answers!!


Where it all starts

Before I get started with a guerrilla interview, let me just offer this one single bit of advice. You can market you site till the cows come home, and drive thousands of folks to your site every day, but unless you have compelling, updated, and useful content - they will come...and leave. For good.

So my first bit of advice is to make sure you have a good reason for people to come to your site before you spend a lot of time, money and energy to promote your site. If you hang around eContent folks enough you will hear the phrase "content is king" often. There is a very good reason that statement lives - it is TRUE! So, create your own content, team up with a group of content providers, get someone else to create your content -- it doesn't really matter how you get your content - just make sure your have content...good content is even better!

Forget carrots, bananas are the ticket

Now that you've got your great content, it time to start encouraging folks to come experience it. Marketers will often talk about the "carrot" you use to draw folks to your content. "Carrots" can include anything from free offerings, prizes, exclusive content, dirty pictures...anything that entices folks to click on links, type in url's, or refer friends. There are a million different carrots out there. Some are really effective, some are less effective. For me, I'm drawn to the ones that are either free or cheap to implement, or incredibly wacky and innovative. When it comes to those types of marketing ploys - guerrillas have a million little tricks. So forget the carrots...let's grab ourselves some bananas!

One banana, two banana...

The great thing about using bananas for our marketing, is that we can often reach a whole lot more folks, in a more meaningful and memorable way than we can with traditional means. The other great thing about the banana mentality is that it allows us to use some of our most traditional and boring of traditional marketing tools in new and fresh ways. Let's start out by looking at a few of the ways we can use/re-use traditional tools in new and fresh ways.

Business cards

It doesn't get much more traditional than a business card. They've been around for...well, I'm not sure how long, but I know it has been a really long time. In the middle ages, visitors to the courts of kings would provide a card to be announced to the court. Now having someone shout your name is a whole lot more effective than just passing around little slips of paper, but hiring a guy to walk around screaming the name of my blog doesn't sound very effective or cheap. So what are a few other ideas... Bimpo, my pet guerrilla says:

Use your card as a bookmark, and forget it in the book. Even better if it is a book that is related to the content of your site.
Make it unique. Sure you can get gloss varnishes, die cuts, and all kinds of other cool print production tricks to make you business card memorable, but what if you really get out side the box.
- Slice up a real painting, use your business stamp (you've got one, right. You'll want one by the time I'm finished) and stamp on the blank canvas side.
- Use uncommon materials. I've used recycled cardboard, laminate wood samples from Home Depot, a case of linoleum squares that were tossed out by a builder - write/paint your info on them, stamp on them, scratch/burn into them, etc.
- Change the format. The standard business card is just that...standard. Consider the presentation of the card. Can it be smaller, bigger, 3d, etc. Just remember, it has to be cool enough, unique enough or useful enough that people will want to hold onto it. Otherwise it's too hard to store, and will end up getting tossed.

Stickies

If you've got a business - it's hard to imagine that you don't have a slew of sticky pads lying around your office. I have numerous sticky notes scattered across my office space, and my home. We have been trained to notice them. Our brain knows that a sticky note contains important information. What if you did a doodle, stamped your url, and left these cute little notes in interesting and relevant places? Bet they'd get noticed faster than a business card or corporate flier stuck on a cork board.

Postcard

A while ago, I found a bar that had tons of really cool postcards on display. Various artists and business would provide them as a way to generate business. They were very cool postcards...I snagged several to hang on my wall. I thought it was a cool idea, but didn't want to spend the money myself doing it. I later found out that every month, the bar would toss all the "old" postcards, and put in fresh ones. They were stunned when I asked for all the "tossers". But boy did I have fun stickering them, doodling on them , stamping them, and various other creative treatments that made them my own personal marketing piece. Not only did the bar love putting them into their display, the artists and businesses enjoyed the creative re-use of the postcards (they got a double hit with their marketing dollars), and I was able to use them in so many other ways.

...and there are a million creative ways to make postcards from scratch as well. I'll cover this some more in the future.

Door hangers
It seems that a lot of my guerrilla ideas start with the phrase "I found this pile of...". In this case, a printer friend of mine made a mistake on a door hanger print job. The operator saved his job when he realized the sheets quit feeding into the cutter correctly part way through the print job. But several hundred door hangers were made die being shifted nearly 3". What a waste of paper...until I heard about them. I asked if they were still on the floor, ran over and snagged them, took them back to my studio and turned them into my personal promo piece by painting over them, stenciling, drawing, and stamping my way to a fun and wacky promotional piece. That summer, I took them to a convention, and hung them on the doors of every "influencial" person I could find. The rest, I just hung at random.

T-shirts
Tishirts are so cool. Everyone where's them, millions of business print them, tons of people buy them...but they aren't what I call cheap. Not until you look at another potential "found" space. I've picked up t-shorts from t-shirt printers (seconds, shirts that have had paint dripped on them, old stock, etc.) - sure they aren't perfect, but the price is usually right. Another place that I sometimes score t-shirts from is the thrift store. Every now and then a company will donate a whole mass of plain t-shirts to the thrift stores. Sure they are usually weird sizes, colors, or cuts, but the price is often rock-bottom. One thrift store I went to would sell their clothes for $5 per bag. That's $5 for as many clothes as you could cram into one of their bags...I was the king at compressing cotton!

I'd take my find to the studio, get the screen printer or fabric paints set up and go to town. Really cheap, often one-of-a-kind t-shirts, that were perfect to giveaway or sell.

Bananas on the side

Those are just a few ideas gleaned from my trusty guerrilla. I've got tons more, and maybe I'll share them, but first - I want you guys to share some of your ideas! In the mean time, here's some street marketing that was taken to the corporate level. See 80 ideas on the blog of Francesco Mugnai.

 
  
 


To Be Seen...

Got questions, or want to see a discussion on a particular subject. Drop me a line at TheArtOrder.

Have you seen a new face, or seen an old face that is doing something new and exciting? Then send me a link to their website, and tell me why I should go check 'em out. Remember, this is a referral program - not a self promotion program! The genre doesn't have to be limited to fantasy and sci-fi either...

Send your referrals to TheArtOrder, and put "Referral" in the subject line.

Don't forget that you can also send your art submissions to Wizards of the Coast at ArtDrop Submissions. Please make sure that your submissions do not total more than 5 Mb, or your email might get bumped.


Share/Save/Bookmark

Go Forth. Create!